

We have done at least 3 different variations of movement for this level, and this ended up being the fastest. This level went through tons of improvements. It also allows us to get a crazy speed bump on a random piece of the rail to get some air time. After some more attempts, we even managed to save a frame.īalancing on the tiny edge of the rails is much faster than rolling in the middle of them. The collision makes absolutely no sense, but eventually we managed to tie the human record. This level almost instantly killed this project when we first started.

Minimizing the bounces off of the walls kept our speed high and saved us the 5 frames. We wanted the smoothest movement possible along the outer walls.
